Showing posts with label Rampart. Show all posts
Showing posts with label Rampart. Show all posts

04 November, 2016

Virtual Archaeology; A Roman Timber Rampart


The need to illustrate recent speaking engagements, has necessitated the revisiting a virtual model of the Roman timber rampart based on foundations found at Shields Road, Byker, which a real place in Newcastle. [1]  In addition, live reaction to my work, provides an opportunity to reconsider and improve its subsequent presentation, and thus every question, comment or observation is important. 
Since this particular technological approach, and in particular the underlying reverse engineering, has proved  too advanced for a parochial academia, it is worth restating the fundamental methodical differences between CAD modelling and visualisation of the past.  
The use of engineering  in the understanding of structures can produce models with varying degrees of certainty and spatial accuracy, but what it cannot really do is tell you what the past looked like.  While the artist’s reconstruction has become the de facto money shot of archaeotainment staples such as Time Team, and even on the front of serious archaeological reports, a picture is worth a thousand peer reviewed words, ultimately, there is no inherent entitlement or legitimacy to a visual culture of the past. 

20 January, 2015

The Northern Frontier; lilies, Latin, and illiteracy

Some readers, new to archaeology, particularly students like those on MOOC courses, discover that the evidence based arguments about Roman Military archaeology found on this blog , are not well received by their tutors.  It is important to understand that many academics can only understand archaeology when it is written down, having no experience of real archaeological interpretation. As a result, the text of an archaeological report, rather than the evidence can become an article of faith, and ideas become embedded at a fundamental level, immovable objects, that actual serve to inhibit understand in the subject.
Ideas developed around the evidence for a primary timber phase of Hadrian's Wall, based on the reevaluating archaeological evidence from an engineering point of view, have produced the only cohesive, coherent, and consistent account of the early phases of the Wall. [here]  However, while this blog may give the readers the arguments to deconstruct existing ideas, that is not the name of the game.
Disappointingly, for students, it is a game, a bit like Chess, only more expensive, in that the board and its pieces are fixed, you may not bring in pieces from other games or remove any existing pieces; the object is to remove the pieces from the box and arrange them in the correct order, going beyond this and start making moves is to lose.
It is not just using the evidence, but arguments about the engineering of timber structures is also going to get a chilly reaction; what cuts ice in Roman studies is Latin.

26 October, 2014

Posthole Archaeology; Function, Form and Fighting

In the previous post I posed the question what buildings does a moderately complex hierarchical agricultural society require, looking at aspects of agricultural buildings; this time I am looking at moderately complex hierarchical society, or at least that end of hierarchy that tends to represented in archaeology.
It is fashionable, and perhaps progressive, to talk of higher status individuals or elites, to avoid cultural bias inherent such terms as aristocracy.   However, I use the term in its original cultural context precisely to reference that bias, or understanding, and also is to imply a degree of continuity between Prehistory and History.
I am going to look particularly at the Late Iron Age fort at Orsett, Essex, [1] now lost to the latest incarnation of the junction it guarded 2000 years ago. [below].  It typifies all the problems of interpretation associated with archaeology that has been ploughed. It was clearly a fortification at some stage, and only the aristocracy, have the resources, interest and right to build such things. Systematic and sustained fighting, takes considerable resources, training and expensive kit. It was after all, what maintained them at the top of the divinely sanctioned heap, and some might argue it was their raison d’etre.

07 January, 2014

Forthcoming 2014 Digital Exploration Season; Modelling Stonehenge and Edwin Harness.

Blogging your own research does allow you to preview what is coming up in future posts, and demonstrate despite the long gaps between posts you are still alive and kicking. [1]
My main in 2014 focus will be presenting 3D CAD models of Prehistoric roofed structures using Sketchup.
When I started building CAD Models of archaeological structures in 1990, it would have been quicker to build them in balsawood, and I little dreamt that one day a tool like Sketchup would not only run on a standard desktop, but also be available for free.
At present I am working on several [competing] fronts, with active models of Stonehenge, and an interesting Native American Building at the Edwin Harness Mound. In addition, I hope to do some additional work on Roman Military engineering structures, as well as Neolithic Longhouses should the opportunity arise. The problem that there is so much I have still to publish; among the built environments I have looked at in detail is a Romano British pottery at Orsett and Bronze Age fort which has a huge forge with a smoke bay.  However, as my work on Natïve American architecture demonstrates, you never what opportunities for collaboration may arise.
In this post I want to focus mainly on practical methodologies in 3D modelling of timber structures from archaeological ground plans.

19 June, 2013

Hadrian's Timber Wall; Reverse engineering a Roman rampart in Google SketchUp

Caesar’s account of the war in Gaul contain over forty references to ramparts, some native, but mostly those built of timber with a ditch in front constructed by his army in the field. [1] I have argued that the three lines of double postholes with a ditch in front to the north of Hadrian Wall represent such a rampart.
Recently, I have been trying out Google SketchUp as tool to explore the engineering of this structure, and express structural ideas visually.  In a previous article I have discussed the issues of visual representations of the past, as distinct from models and diagrams.

CAD and the Archaeology of postholes
I bought my first CAD system in 1990, using it for my work in Essex, and subsequently offered my services to all the archaeological units and trusts working in England at the time; there were no takers.
However, I had also realised that as a tool in my attempts to understand the evidence of prehistoric posthole structures, CAD was not yet the answer.  It was not just that it was slow, a 486DX 25 MHz computer running at would take 12 hours to print a shaded view, but even more critically, putting a cone on cylinder and calling it a roundhouse did not advance my understanding, it was simply an aid to drawing more accurate ‘artistic’ reconstructions.